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- ssssccccrrrrnnnnsssseeeelllleeeecccctttt((((3333GGGG)))) ssssccccrrrrnnnnsssseeeelllleeeecccctttt((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- ssssccccrrrrnnnnsssseeeelllleeeecccctttt - selects the screen upon which new windows are placed
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- CCCC SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- lllloooonnnngggg ssssccccrrrrnnnnsssseeeelllleeeecccctttt((((ggggssssnnnnrrrr))))
- lllloooonnnngggg ggggssssnnnnrrrr;;;;
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _g_s_n_r expects the number of a screen controlled by the currently
- selected graphics server.
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- FFFFUUUUNNNNCCCCTTTTIIIIOOOONNNN RRRREEEETTTTUUUURRRRNNNN VVVVAAAALLLLUUUUEEEE
- The function returns the previously selected screen, or -1 if there was
- an error (e.g., _g_s_n_r is not a valid screen number).
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- ssssccccrrrrnnnnsssseeeelllleeeecccctttt selects the screen upon which a subsequent wwwwiiiinnnnooooppppeeeennnn, ggggiiiinnnniiiitttt,
- ggggbbbbeeeeggggiiiinnnn, creates a window. It also selects the screen to which ggggeeeettttggggddddeeeesssscccc
- and ggggvvvveeeerrrrssssiiiioooonnnn inquiries refer. The screen number must correspond to a
- window controlled by the currently selected graphics server. The default
- is screen number zero. If set, the environment variables DISPLAY,
- DGLSERVER, and REMOTEHOST are checked (except when using the DGL library)
- in that order, to override this default.
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- On error, ssssccccrrrrnnnnsssseeeelllleeeecccctttt leaves the current screen selection unchanged.
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- You can call ssssccccrrrrnnnnsssseeeelllleeeecccctttt prior to graphics initialization.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- dglopen, getgdesc, ginit, gversion, scrnattach, winopen, xdpyinfo(1)
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- NNNNOOOOTTTTEEEESSSS
- This routine is available only in immediate mode.
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- Use ggggeeeettttggggddddeeeesssscccc((((GGGGDDDD____NNNNSSSSCCCCRRRRNNNNSSSS)))) to determine the number of screens available on
- the currently selected graphics server.
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- PPPPaaaaggggeeee 1111
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